unity-ecs-patterns

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

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name:unity-ecs-patternsdescription:Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

  • Building high-performance Unity games

  • Managing thousands of entities efficiently

  • Implementing data-oriented game systems

  • Optimizing CPU-bound game logic

  • Converting OOP game code to ECS

  • Using Jobs and Burst for parallelization
  • Do not use this skill when

  • The task is unrelated to unity ecs patterns

  • You need a different domain or tool outside this scope
  • Instructions

  • Clarify goals, constraints, and required inputs.

  • Apply relevant best practices and validate outcomes.

  • Provide actionable steps and verification.

  • If detailed examples are required, open resources/implementation-playbook.md.
  • Resources

  • resources/implementation-playbook.md for detailed patterns and examples.