slack-gif-creator

Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".

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name:slack-gif-creatordescription:Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".license:Complete terms in LICENSE.txt

Slack GIF Creator - Flexible Toolkit

A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. Apply these tools however needed to achieve the creative vision.

Slack's Requirements

Slack has specific requirements for GIFs based on their use:

Message GIFs:

  • Max size: ~2MB

  • Optimal dimensions: 480x480

  • Typical FPS: 15-20

  • Color limit: 128-256

  • Duration: 2-5s
  • Emoji GIFs:

  • Max size: 64KB (strict limit)

  • Optimal dimensions: 128x128

  • Typical FPS: 10-12

  • Color limit: 32-48

  • Duration: 1-2s
  • Emoji GIFs are challenging - the 64KB limit is strict. Strategies that help:

  • Limit to 10-15 frames total

  • Use 32-48 colors maximum

  • Keep designs simple

  • Avoid gradients

  • Validate file size frequently
  • Toolkit Structure

    This skill provides three types of tools:

  • Validators - Check if a GIF meets Slack's requirements

  • Animation Primitives - Composable building blocks for motion (shake, bounce, move, kaleidoscope)

  • Helper Utilities - Optional functions for common needs (text, colors, effects)
  • Complete creative freedom is available in how these tools are applied.

    Core Validators

    To ensure a GIF meets Slack's constraints, use these validators:

    from core.gif_builder import GIFBuilder
    
    # After creating your GIF, check if it meets requirements
    builder = GIFBuilder(width=128, height=128, fps=10)
    # ... add your frames however you want ...
    
    # Save and check size
    info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True)
    
    # The save method automatically warns if file exceeds limits
    # info dict contains: size_kb, size_mb, frame_count, duration_seconds

    File size validator:

    from core.validators import check_slack_size
    
    # Check if GIF meets size limits
    passes, info = check_slack_size('emoji.gif', is_emoji=True)
    # Returns: (True/False, dict with size details)

    Dimension validator:

    from core.validators import validate_dimensions
    
    # Check dimensions
    passes, info = validate_dimensions(128, 128, is_emoji=True)
    # Returns: (True/False, dict with dimension details)

    Complete validation:

    from core.validators import validate_gif, is_slack_ready
    
    # Run all validations
    all_pass, results = validate_gif('emoji.gif', is_emoji=True)
    
    # Or quick check
    if is_slack_ready('emoji.gif', is_emoji=True):
        print("Ready to upload!")

    Animation Primitives

    These are composable building blocks for motion. Apply these to any object in any combination:

    Shake


    from templates.shake import create_shake_animation
    
    # Shake an emoji
    frames = create_shake_animation(
        object_type='emoji',
        object_data={'emoji': '😱', 'size': 80},
        num_frames=20,
        shake_intensity=15,
        direction='both'  # or 'horizontal', 'vertical'
    )

    Bounce


    from templates.bounce import create_bounce_animation
    
    # Bounce a circle
    frames = create_bounce_animation(
        object_type='circle',
        object_data={'radius': 40, 'color': (255, 100, 100)},
        num_frames=30,
        bounce_height=150
    )

    Spin / Rotate


    from templates.spin import create_spin_animation, create_loading_spinner
    
    # Clockwise spin
    frames = create_spin_animation(
        object_type='emoji',
        object_data={'emoji': '🔄', 'size': 100},
        rotation_type='clockwise',
        full_rotations=2
    )
    
    # Wobble rotation
    frames = create_spin_animation(rotation_type='wobble', full_rotations=3)
    
    # Loading spinner
    frames = create_loading_spinner(spinner_type='dots')

    Pulse / Heartbeat


    from templates.pulse import create_pulse_animation, create_attention_pulse
    
    # Smooth pulse
    frames = create_pulse_animation(
        object_data={'emoji': '❤️', 'size': 100},
        pulse_type='smooth',
        scale_range=(0.8, 1.2)
    )
    
    # Heartbeat (double-pump)
    frames = create_pulse_animation(pulse_type='heartbeat')
    
    # Attention pulse for emoji GIFs
    frames = create_attention_pulse(emoji='⚠️', num_frames=20)

    Fade


    from templates.fade import create_fade_animation, create_crossfade
    
    # Fade in
    frames = create_fade_animation(fade_type='in')
    
    # Fade out
    frames = create_fade_animation(fade_type='out')
    
    # Crossfade between two emojis
    frames = create_crossfade(
        object1_data={'emoji': '😊', 'size': 100},
        object2_data={'emoji': '😂', 'size': 100}
    )

    Zoom


    from templates.zoom import create_zoom_animation, create_explosion_zoom
    
    # Zoom in dramatically
    frames = create_zoom_animation(
        zoom_type='in',
        scale_range=(0.1, 2.0),
        add_motion_blur=True
    )
    
    # Zoom out
    frames = create_zoom_animation(zoom_type='out')
    
    # Explosion zoom
    frames = create_explosion_zoom(emoji='💥')

    Explode / Shatter


    from templates.explode import create_explode_animation, create_particle_burst
    
    # Burst explosion
    frames = create_explode_animation(
        explode_type='burst',
        num_pieces=25
    )
    
    # Shatter effect
    frames = create_explode_animation(explode_type='shatter')
    
    # Dissolve into particles
    frames = create_explode_animation(explode_type='dissolve')
    
    # Particle burst
    frames = create_particle_burst(particle_count=30)

    Wiggle / Jiggle


    from templates.wiggle import create_wiggle_animation, create_excited_wiggle
    
    # Jello wobble
    frames = create_wiggle_animation(
        wiggle_type='jello',
        intensity=1.0,
        cycles=2
    )
    
    # Wave motion
    frames = create_wiggle_animation(wiggle_type='wave')
    
    # Excited wiggle for emoji GIFs
    frames = create_excited_wiggle(emoji='🎉')

    Slide


    from templates.slide import create_slide_animation, create_multi_slide
    
    # Slide in from left with overshoot
    frames = create_slide_animation(
        direction='left',
        slide_type='in',
        overshoot=True
    )
    
    # Slide across
    frames = create_slide_animation(direction='left', slide_type='across')
    
    # Multiple objects sliding in sequence
    objects = [
        {'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)},
        {'data': {'emoji': '🎪', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)}
    ]
    frames = create_multi_slide(objects, stagger_delay=5)

    Flip


    from templates.flip import create_flip_animation, create_quick_flip
    
    # Horizontal flip between two emojis
    frames = create_flip_animation(
        object1_data={'emoji': '😊', 'size': 120},
        object2_data={'emoji': '😂', 'size': 120},
        flip_axis='horizontal'
    )
    
    # Vertical flip
    frames = create_flip_animation(flip_axis='vertical')
    
    # Quick flip for emoji GIFs
    frames = create_quick_flip('👍', '👎')

    Morph / Transform


    from templates.morph import create_morph_animation, create_reaction_morph
    
    # Crossfade morph
    frames = create_morph_animation(
        object1_data={'emoji': '😊', 'size': 100},
        object2_data={'emoji': '😂', 'size': 100},
        morph_type='crossfade'
    )
    
    # Scale morph (shrink while other grows)
    frames = create_morph_animation(morph_type='scale')
    
    # Spin morph (3D flip-like)
    frames = create_morph_animation(morph_type='spin_morph')

    Move Effect


    from templates.move import create_move_animation
    
    # Linear movement
    frames = create_move_animation(
        object_type='emoji',
        object_data={'emoji': '🚀', 'size': 60},
        start_pos=(50, 240),
        end_pos=(430, 240),
        motion_type='linear',
        easing='ease_out'
    )
    
    # Arc movement (parabolic trajectory)
    frames = create_move_animation(
        object_type='emoji',
        object_data={'emoji': '⚽', 'size': 60},
        start_pos=(50, 350),
        end_pos=(430, 350),
        motion_type='arc',
        motion_params={'arc_height': 150}
    )
    
    # Circular movement
    frames = create_move_animation(
        object_type='emoji',
        object_data={'emoji': '🌍', 'size': 50},
        motion_type='circle',
        motion_params={
            'center': (240, 240),
            'radius': 120,
            'angle_range': 360  # full circle
        }
    )
    
    # Wave movement
    frames = create_move_animation(
        motion_type='wave',
        motion_params={
            'wave_amplitude': 50,
            'wave_frequency': 2
        }
    )
    
    # Or use low-level easing functions
    from core.easing import interpolate, calculate_arc_motion
    
    for i in range(num_frames):
        t = i / (num_frames - 1)
        x = interpolate(start_x, end_x, t, easing='ease_out')
        # Or: x, y = calculate_arc_motion(start, end, height, t)

    Kaleidoscope Effect


    from templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation
    
    # Apply to a single frame
    kaleido_frame = apply_kaleidoscope(frame, segments=8)
    
    # Or create animated kaleidoscope
    frames = create_kaleidoscope_animation(
        base_frame=my_frame,  # or None for demo pattern
        num_frames=30,
        segments=8,
        rotation_speed=1.0
    )
    
    # Simple mirror effects (faster)
    from templates.kaleidoscope import apply_simple_mirror
    
    mirrored = apply_simple_mirror(frame, mode='quad')  # 4-way mirror
    # modes: 'horizontal', 'vertical', 'quad', 'radial'

    To compose primitives freely, follow these patterns:

    # Example: Bounce + shake for impact
    for i in range(num_frames):
        frame = create_blank_frame(480, 480, bg_color)
    
        # Bounce motion
        t_bounce = i / (num_frames - 1)
        y = interpolate(start_y, ground_y, t_bounce, 'bounce_out')
    
        # Add shake on impact (when y reaches ground)
        if y >= ground_y - 5:
            shake_x = math.sin(i * 2) * 10
            x = center_x + shake_x
        else:
            x = center_x
    
        draw_emoji(frame, '⚽', (x, y), size=60)
        builder.add_frame(frame)

    Helper Utilities

    These are optional helpers for common needs. Use, modify, or replace these with custom implementations as needed.

    GIF Builder (Assembly & Optimization)

    from core.gif_builder import GIFBuilder
    
    # Create builder with your chosen settings
    builder = GIFBuilder(width=480, height=480, fps=20)
    
    # Add frames (however you created them)
    for frame in my_frames:
        builder.add_frame(frame)
    
    # Save with optimization
    builder.save('output.gif',
                 num_colors=128,
                 optimize_for_emoji=False)

    Key features:

  • Automatic color quantization

  • Duplicate frame removal

  • Size warnings for Slack limits

  • Emoji mode (aggressive optimization)
  • Text Rendering

    For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines:

    from core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE
    
    # Text with outline (helps readability)
    draw_text_with_outline(
        frame, "BONK!",
        position=(240, 100),
        font_size=TYPOGRAPHY_SCALE['h1'],  # 60px
        text_color=(255, 68, 68),
        outline_color=(0, 0, 0),
        outline_width=4,
        centered=True
    )

    To implement custom text rendering, use PIL's ImageDraw.text() which works fine for larger GIFs.

    Color Management

    Professional-looking GIFs often use cohesive color palettes:

    from core.color_palettes import get_palette
    
    # Get a pre-made palette
    palette = get_palette('vibrant')  # or 'pastel', 'dark', 'neon', 'professional'
    
    bg_color = palette['background']
    text_color = palette['primary']
    accent_color = palette['accent']

    To work with colors directly, use RGB tuples - whatever works for the use case.

    Visual Effects

    Optional effects for impact moments:

    from core.visual_effects import ParticleSystem, create_impact_flash, create_shockwave_rings
    
    # Particle system
    particles = ParticleSystem()
    particles.emit_sparkles(x=240, y=200, count=15)
    particles.emit_confetti(x=240, y=200, count=20)
    
    # Update and render each frame
    particles.update()
    particles.render(frame)
    
    # Flash effect
    frame = create_impact_flash(frame, position=(240, 200), radius=100)
    
    # Shockwave rings
    frame = create_shockwave_rings(frame, position=(240, 200), radii=[30, 60, 90])

    Easing Functions

    Smooth motion uses easing instead of linear interpolation:

    from core.easing import interpolate
    
    # Object falling (accelerates)
    y = interpolate(start=0, end=400, t=progress, easing='ease_in')
    
    # Object landing (decelerates)
    y = interpolate(start=0, end=400, t=progress, easing='ease_out')
    
    # Bouncing
    y = interpolate(start=0, end=400, t=progress, easing='bounce_out')
    
    # Overshoot (elastic)
    scale = interpolate(start=0.5, end=1.0, t=progress, easing='elastic_out')

    Available easings: linear, ease_in, ease_out, ease_in_out, bounce_out, elastic_out, back_out (overshoot), and more in core/easing.py.

    Frame Composition

    Basic drawing utilities if you need them:

    from core.frame_composer import (
        create_gradient_background,  # Gradient backgrounds
        draw_emoji_enhanced,         # Emoji with optional shadow
        draw_circle_with_shadow,     # Shapes with depth
        draw_star                    # 5-pointed stars
    )
    
    # Gradient background
    frame = create_gradient_background(480, 480, top_color, bottom_color)
    
    # Emoji with shadow
    draw_emoji_enhanced(frame, '🎉', position=(200, 200), size=80, shadow=True)

    Optimization Strategies

    When your GIF is too large:

    For Message GIFs (>2MB):

  • Reduce frames (lower FPS or shorter duration)

  • Reduce colors (128 → 64 colors)

  • Reduce dimensions (480x480 → 320x320)

  • Enable duplicate frame removal
  • For Emoji GIFs (>64KB) - be aggressive:

  • Limit to 10-12 frames total

  • Use 32-40 colors maximum

  • Avoid gradients (solid colors compress better)

  • Simplify design (fewer elements)

  • Use optimize_for_emoji=True in save method
  • Example Composition Patterns

    Simple Reaction (Pulsing)


    builder = GIFBuilder(128, 128, 10)
    
    for i in range(12):
        frame = Image.new('RGB', (128, 128), (240, 248, 255))
    
        # Pulsing scale
        scale = 1.0 + math.sin(i * 0.5) * 0.15
        size = int(60 * scale)
    
        draw_emoji_enhanced(frame, '😱', position=(64-size//2, 64-size//2),
                           size=size, shadow=False)
        builder.add_frame(frame)
    
    builder.save('reaction.gif', num_colors=40, optimize_for_emoji=True)
    
    # Validate
    from core.validators import check_slack_size
    check_slack_size('reaction.gif', is_emoji=True)

    Action with Impact (Bounce + Flash)


    builder = GIFBuilder(480, 480, 20)
    
    # Phase 1: Object falls
    for i in range(15):
        frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))
        t = i / 14
        y = interpolate(0, 350, t, 'ease_in')
        draw_emoji_enhanced(frame, '⚽', position=(220, int(y)), size=80)
        builder.add_frame(frame)
    
    # Phase 2: Impact + flash
    for i in range(8):
        frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255))
    
        # Flash on first frames
        if i < 3:
            frame = create_impact_flash(frame, (240, 350), radius=120, intensity=0.6)
    
        draw_emoji_enhanced(frame, '⚽', position=(220, 350), size=80)
    
        # Text appears
        if i > 2:
            draw_text_with_outline(frame, "GOAL!", position=(240, 150),
                                  font_size=60, text_color=(255, 68, 68),
                                  outline_color=(0, 0, 0), outline_width=4, centered=True)
    
        builder.add_frame(frame)
    
    builder.save('goal.gif', num_colors=128)

    Combining Primitives (Move + Shake)


    from templates.shake import create_shake_animation
    
    # Create shake animation
    shake_frames = create_shake_animation(
        object_type='emoji',
        object_data={'emoji': '😰', 'size': 70},
        num_frames=20,
        shake_intensity=12
    )
    
    # Create moving element that triggers the shake
    builder = GIFBuilder(480, 480, 20)
    for i in range(40):
        t = i / 39
    
        if i < 20:
            # Before trigger - use blank frame with moving object
            frame = create_blank_frame(480, 480, (255, 255, 255))
            x = interpolate(50, 300, t * 2, 'linear')
            draw_emoji_enhanced(frame, '🚗', position=(int(x), 300), size=60)
            draw_emoji_enhanced(frame, '😰', position=(350, 200), size=70)
        else:
            # After trigger - use shake frame
            frame = shake_frames[i - 20]
            # Add the car in final position
            draw_emoji_enhanced(frame, '🚗', position=(300, 300), size=60)
    
        builder.add_frame(frame)
    
    builder.save('scare.gif')

    Philosophy

    This toolkit provides building blocks, not rigid recipes. To work with a GIF request:

  • Understand the creative vision - What should happen? What's the mood?

  • Design the animation - Break it into phases (anticipation, action, reaction)

  • Apply primitives as needed - Shake, bounce, move, effects - mix freely

  • Validate constraints - Check file size, especially for emoji GIFs

  • Iterate if needed - Reduce frames/colors if over size limits
  • The goal is creative freedom within Slack's technical constraints.

    Dependencies

    To use this toolkit, install these dependencies only if they aren't already present:

    pip install pillow imageio numpy